enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  3. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE) is the compositing window manager in Microsoft Windows since Windows Vista that enables the use of hardware acceleration to render the graphical user interface of Windows.

  4. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...

  5. List of features removed in Windows Vista - Wikipedia

    en.wikipedia.org/wiki/List_of_features_removed...

    Since Windows Vista features a rewritten audio stack and does not inherit the Hardware Abstraction Layer for audio that was present under prior versions of Windows, there is no hardware acceleration of DirectSound and DirectSound3D APIs. DirectSound and DirectMusic are emulated entirely in software.

  6. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia's press material cited hardware acceleration for VC-1 and H.264 video, but these features were not present at launch. Starting with the release of the GeForce 6600, PureVideo added hardware acceleration for VC-1 and H.264 video, though the level of acceleration is limited when benchmarked side by side with MPEG-2 video.

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]

  8. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects.

  9. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    The older Clarkdale microarchitecture had hardware video decoding support, but no hardware encoding support; [5] it was known as Intel Clear Video. Version 1 (Sandy Bridge) Quick Sync was initially built into some Sandy Bridge CPUs, but not into Sandy Bridge Pentiums or Celerons. It adds H.264/AVC encoding and VC-1 decoding acceleration. [8]