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Today, technical illustration can be broken down into three categories [citation needed] based on the type of communication: . Communication with the general public: informs the general public, for example illustrated instructions found in the manuals for automobiles and consumer electronics.
Technical illustration is the use of illustration to visually communicate information of a technical nature. Technical illustrations can be component technical drawings or diagrams. The aim of technical illustration is "to generate expressive images that effectively convey certain information via the visual channel to the human observer". [9]
With the invention of technical drawing in ancient Greece and Rome technical drawing, they have further evolved. Works by Vitruvius and other engineers and architects such as Vitruvius used drawings as a medium for the transmission of construction techniques, and the illustration of the basic principles of balance and proportion in architecture.
An exploded-view drawing is a diagram, picture, schematic or technical drawing of an object, that shows the relationship or order of assembly of various parts. [1]It shows the components of an object slightly separated by distance, or suspended in surrounding space in the case of a three-dimensional exploded diagram.
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
Shop drawings are required, in various forms, depending upon the practice of the architect and engineer. A specific number of copies may be required by the specification. An example distribution of the completed and corrected shop drawings may include the: Owner—file or inspection copy; Architect—file copy
Line art emphasizes form and drawings, of several (few) constant widths (as in technical illustrations), or of freely varying widths (as in brush work or engraving). Line art may tend towards realism (as in much of Gustave Doré's work), or it may be a caricature, cartoon, ideograph, or glyph.
An example of NPR used for technical illustrations Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style.