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  2. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  3. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method that identifies, develops, and evaluates a set of planned strategies for attaining project goals.

  4. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  5. Pedagogical pattern - Wikipedia

    en.wikipedia.org/wiki/Pedagogical_pattern

    "Educational design and networked learning: patterns, pattern languages and design practice". Australasian Journal of Educational Technology. 21 (1): 82–101. doi: 10.14742/ajet.1344. Haberman, Bruria (June 2006). "Pedagogical patterns: a means for communication within the CS teaching community of practice". Computer Science Education. 16 (2 ...

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  7. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". [7] UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [ 1 ]

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    mail.aol.com

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  9. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The study involved 120 students from an introductory psychology course, mostly first-year students. The result showed that students who were texting in the class had significantly lower test scores even when the material that was presented was simple: mobile phone use in class impairs students' comprehension and performance. This study was ...