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  2. Razer’s THX Spatial Audio gives your headphones surround ...

    www.aol.com/razer-thx-spatial-audio-gives...

    With Windows 10, Microsoft introduced native integrations for spatial audio, allowing anyone to listen to simulated surround sound with even a cheap pair of headphones.

  3. Dolby Atmos - Wikipedia

    en.wikipedia.org/wiki/Dolby_Atmos

    This technique is an improvement on the previous Dolby Headphone technology, allowing infinite channels of sound to be processed into a virtual surround experience. [54] Windows 10 version 1703 ("Creators Update") added platform-level support for spatial sound processing, including Windows Sonic for Headphones and Dolby Atmos for Headphones. [55]

  4. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  5. DTS, Inc. - Wikipedia

    en.wikipedia.org/wiki/DTS,_Inc.

    DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [38] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...

  6. Now any Windows 10 user can grab Razer's THX spatial ... - AOL

    www.aol.com/news/razer-thx-spatial-audio-app...

    The Razer THX Spatial Audio app will let any Windows user tap into THX's special 3D audio tech.

  7. MPEG Surround - Wikipedia

    en.wikipedia.org/wiki/MPEG_Surround

    MPEG Surround coding uses our capacity to perceive sound in the 3D and captures that perception in a compact set of parameters. Spatial perception is primarily attributed to three parameters, or cues, describing how humans localize sound in the horizontal plane: Interaural level difference (ILD), Interaural time difference (ITD) and Interaural coherence (IC).

  8. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    Prior to surround sound, theater sound systems commonly had three screen channels of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any ...

  9. 10.2 surround sound - Wikipedia

    en.wikipedia.org/wiki/10.2_surround_sound

    10.2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and the University of Southern California (schools of Cinematic Arts and Engineering). Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering , 10.2 refers to the format's slogan: "Twice as good as 5.1".