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Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films.
A noir (detective) RPG set in a modern-day city where once-ordinary people hold the power of ancient myths and legends Commando: Simulations Publications, Inc. 1979 Companions' Tale: 2019 Conan Role-Playing Game: TSR "ZeFRS" (Zeb's Fantasy Roleplaying System) 1985 Hyborian Age: The official TSR Conan role-playing game, finally published in 1985
The base game has nine playbooks (Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster) [62] and characters have five main stats: daring, grace, heart, wit and spirit. [63] Thirsty Sword Lesbians was the first tabletop game to win a Nebula Award [64] and the fourth winner in the "Best Game Writing ...
The Strange is a science fantasy tabletop role-playing game, ... is set in modern-day Earth but allows a GM to ... Ennie Award for "Best Interior Art", "Best Game", ...
This is a list of licensed video games based on tabletop role-playing games and miniature wargames. ... For video games based on the German RPG The Dark Eye, ...
Role-playing games with a setting that take place on Earth, with or without alterations, in the modern day. Subcategories This category has the following 6 subcategories, out of 6 total.
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine originally designed for Apocalypse World and used in Monsterhearts and other games. The game is advertised as having old school style with modern rules. [1]
Alex Meehan for Dicebreaker named Blades in the Dark one of the best tabletop role-playing games to play in 2024. [16] In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "The game's default position is that failure is inherently more interesting that success ... and is deployed to encourage recklessness ...