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In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked to further ...
The tutorials below follow the training of a hypothetical new map maker: the deeper you go, the more complexity and beauty you find. Demonstration of how an SVG map is built layer by layer: 1.Valley; 2.Plain; 3.Hill; 4.Rivers; 5.Troops; 6.Moves; 7.Text; 8.Locator map; 9.Legend. Topographic map with English information on it. The level 2 ...
This template is used to display a clickable world map to help users navigate a large list of countries by continent. Include the following where you want the map to appear: {{world image map}} The image map assumes that in-page links to all the continents exist, e.g., #Africa, and in some cases, individual countries, e.g., #Canada.
PNG is a lossless, truecolor image format. It is good for all maps and particularly for maps with more than 256 colours. As a pixel-based image, it is more difficult than an SVG image to edit. Some uploaders prefer to work with SVG and then upload a PNG version. SVG is vector graphics format, which has three main advantages:
Image:Map of USA-bw.png – Black and white outlines for states, for the purposes of easy coloring of states. Image:BlankMap-USA-states.PNG – US states, grey and white style similar to Vardion's world maps. Image:Map of USA with county outlines.png – Grey and white map of USA with county outlines.
Generic Mapping Tools (GMT) are an open-source collection of computer software tools for processing and displaying xy and xyz datasets, including rasterization, filtering and other image processing operations, and various kinds of map projections.
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UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...