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  2. Crossfire (miniatures game) - Wikipedia

    en.wikipedia.org/wiki/Crossfire_(miniatures_game)

    CF uses an abstract figure scale - a basic infantry stand (usually holding three figures) represents a squad of about 10 infantrymen while 2-3 heavy infantry weapons are represented by a single model; it is also playable on a 1/1 figure scale, though this is unsupported by the official rules and only a minority of gamers seem to prefer this.

  3. Expeditions: A MudRunner Game - Wikipedia

    en.wikipedia.org/wiki/Expeditions:_A_MudRunner_Game

    Expeditions: A MudRunner Game is a vehicle simulation game developed by Saber Interactive and published by Focus Entertainment. A spin-off game in the MudRunner series, it was released for Microsoft Windows , Nintendo Switch , PlayStation 4 , PlayStation 5 , Xbox One and Xbox Series X and Series S on March 5, 2024.

  4. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  5. DrawRace 2 - Wikipedia

    en.wikipedia.org/wiki/DrawRace_2

    DrawRace 2 is a racing game in which the player predetermines their vehicle's route around a given track by drawing an ideal racing line. The entire course is seen from a top down perspective, similar to the 1986 arcade game Super Sprint. The game includes 30 tracks, 16 cars and 180 challenges for players to complete.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

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    mail.aol.com

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  9. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    Vehicles used in construction simulator games consist of a wide variety of vehicles such as cranes, dozers, excavators, front loaders and various trucks. Players can use these vehicles to build up construction projects, demolish buildings or deform terrain such as digging pits and trenches.