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  2. Dramatization - Wikipedia

    en.wikipedia.org/wiki/Dramatization

    In all countries which recognize an author's rights, the right to dramatize (a novel, short story, or whatever) is held by the author as part of his copyright. The majority of countries assume that there is a point, however, where a dramatization is so remote from the original novel (for example) as to take it outside the dramatization right ...

  3. Groupshift - Wikipedia

    en.wikipedia.org/wiki/Groupshift

    Bateson (1966) suggests that as people pay attention to a possible action, they become more familiar and comfortable with it and hence perceive less risk. The size of the group also has an effect on how susceptible the group will be to polarization. The greater the number of people in a group, the greater the tendency toward deindividuation. In ...

  4. How many decisions do we make each day? A new study reveals - AOL

    www.aol.com/news/number-of-decisions-we-make...

    Nearly two-thirds of people (63%) admitted that some decisions are easier to stick to than others. In comparison to major life decisions like buying a house, 24% of us confessed to spending more ...

  5. Group decision-making - Wikipedia

    en.wikipedia.org/wiki/Group_decision-making

    Cognitive bias is a phenomenon in which people often distort their perceived results due to their own or situational reasons when they perceive themselves, others or the external environment. in the decision-making process, cognitive bias influences people by making them over-dependent or giving more trust to expected observations and prior ...

  6. Affect heuristic - Wikipedia

    en.wikipedia.org/wiki/Affect_heuristic

    The affect heuristic is a heuristic, a mental shortcut that allows people to make decisions and solve problems quickly and efficiently, in which current emotion—fear, pleasure, surprise, etc.—influences decisions. In other words, it is a type of heuristic in which emotional response, or "affect" in psychological terms, plays a lead role. [1]

  7. Farsighted (book) - Wikipedia

    en.wikipedia.org/wiki/Farsighted_(book)

    Ensemble simulations, war games, scenario planning, red teams, and Gary Klein's "premortem" procedure [3]: 101–119 serve to incorporate and localize uncertainty, helping decision-makers avoid a "range of cognitive habits — from the fallacy of extrapolation to overconfidence to confirmation bias – [that] tends to blind us to the potential ...

  8. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  9. Cross-cultural differences in decision-making - Wikipedia

    en.wikipedia.org/wiki/Cross-cultural_differences...

    A possible explanation is that people from individualistic cultures might actively seek opportunities to make decisions or, at the very least, interpret more of their actions as decisions. Therefore, a mundane action like opening a refrigerator might be labeled a "decision" in individualistic cultures, as people see even small acts as exercises ...