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Command & Conquer 3 features returning aspects of gameplay from the previous series. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a movable base, is the central platform from which the player constructs other structures.
Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...
Encirclement – Both a strategy and tactic designed to isolate and surround enemy forces; Ends, Ways, Means, Risk – Strategy is much like a three legged stool of ends, ways, means balanced on a plane of varying degree of risk; Enkulette – A strategy used often in the jungle that aims at attacking the enemy from behind.
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Command & Conquer won the 1996 Spotlight Award for "Best Strategy/War Game" from the Game Developers Conference. [62] Computer Gaming World gave it the Strategy Game of the Year award (Readers' Choice). [63] The game was a finalist for Computer Gaming World ' s 1996 "Strategy Game of the Year" award, [64] which ultimately went to Civilization ...
The penetration attack goes straight through the enemy's lines and, once through, each flank turns and attacks the opponent's rear, similar to the blitzkrieg strategy. A penetration is a form of maneuver in which an attacking force seeks to rupture enemy defenses on a narrow front to disrupt the defensive system.
A frontal assault is a military tactic which involves a direct, full-force attack on the front line of an enemy force, rather than to the flanks or rear of the enemy. It allows for a quick and decisive victory, but at the cost of subjecting the attackers to the maximum defensive power of the enemy; this can make frontal assaults costly even if successful, and often disastrously costly if ...
Determining ahead of time whether a group is currently alive, dead, or unsettled, requires the ability to extrapolate from the current position and imagine possible plays by both sides, the best responses to those plays, the best responses to those responses, and so on.