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  2. Assessment of basic language and learning skills - Wikipedia

    en.wikipedia.org/wiki/Assessment_of_basic...

    The revised assessment of basic language and learning skills (ABLLS-R) is an assessment tool, curriculum guide, and skills-tracking system used to help guide the instruction of language and critical learner skills for children with autism or other developmental disabilities.

  3. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  7. National Association for the Education of Young Children

    en.wikipedia.org/wiki/National_Association_for...

    A recent example is the 2012 position statement titled "Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8", produced jointly with the Fred Rogers Center for Early Learning and Children's Media at Saint Vincent College.

  8. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    Small group learning is an educational approach that focuses on individuals learning in small groups and is distinguished from learning climate and organizational learning. It is also described as a team-based approach to learning where students work together towards shared learning objectives.

  9. Reading for special needs - Wikipedia

    en.wikipedia.org/wiki/Reading_for_special_needs

    Reading for special needs has become an area of interest as the understanding of reading has improved. Teaching children with special needs how to read was not historically pursued under the assumption of the reading readiness model [1] that a reader must learn to read in a hierarchical manner such that one skill must be mastered before learning the next skill (e.g. a child might be expected ...

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