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  2. Xbox Series X and Series S - Wikipedia

    en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S

    The Xbox Series X is intended to render games at 4K resolution at 60 frames per second, and can support up to 120 frames per second and can render up to 8K resolution. [17] The Xbox Series X's console form is designed to be unobtrusive and minimalistic.

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    This is a list of Xbox One X enhanced games. These games are Xbox One games and backwards compatible Xbox 360 and Xbox games that are enhanced by console-specific updates/patches when played on an Xbox One X. Xbox One games without an Xbox One X update/patch, including Xbox 360 and Xbox backwards compatible titles, can also take advantage of ...

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    AMD FreeSync requires the display to pass certification for low latency and refresh rate variation to match the render output of the graphics card. [1] AMD FreeSync Premium mandates further requirements of Low Framerate Compensation (LFC) and at least 120 Hz refresh rate at FHD resolution. LFC helps ensure that when the framerate of a game is ...

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  6. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Later 60 Hz monitors could accept 1080p24 content but employed a 3:2 pulldown to display 24p content, creating judder. Many monitors now support signal processing at 120 Hz or higher, allowing 24p content to be displayed without judder by showing each frame for a fixed number of refresh cycles.

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [44] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [45] an 84-inch display demonstrated by LG in mid-2010, [46] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...

  8. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.

  9. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...