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This defined the spectral locus, which is the outer rim of the diagram, and the maximum extent of human color vision. A smaller, practical gamut for comparison is the Pointer's gamut, which consists of diffusely reflecting surface colors. DCI-P3 covers 86.9% of Pointer's gamut, [5] while in comparison, Rec. 709/sRGB only covers 69.4%.
scRGB is a wide color gamut RGB color space created by Microsoft and HP that uses the same color primaries and white/black points as the sRGB color space but allows coordinates below zero and greater than one. The full range is −0.5 through just less than +7.5.
CIE 1931 xy chromaticity diagram showing the gamut of the wide-gamut RGB color space and location of the primaries. The D50 white point is shown in the center.. The wide-gamut RGB color space (or Adobe Wide Gamut RGB) is a color space developed by Adobe Systems, that offers a large gamut by using pure spectral primary colors. [1]
The most common SDR formats are limited to the Rec. 709/sRGB gamut, while common HDR formats use Rec. 2100, which is a wide color gamut (WCG). [1] [6] In practice, HDR is not always used at its limits. HDR contents are often limited to a peak brightness of 1,000 or 4,000 nits and P3-D65 colors, even if they are stored in formats capable of more.
Rec. 2020, a standard for ultra-high-definition television (UHDTV) with Wide Color Gamut (WCG) Rec. 2100 , a standard for high-dynamic-range television (HDR-TV) with FHD and UHD resolution sRGB , a standard color space for web/computer graphics, based on the Rec. 709 primaries and white point
ITU-R Recommendation BT.2020, more commonly known by the abbreviations Rec. 2020 or BT.2020, defines various aspects of ultra-high-definition television (UHDTV) with standard dynamic range (SDR) and wide color gamut (WCG), including picture resolutions, frame rates with progressive scan, bit depths, color primaries, RGB and luma-chroma color representations, chroma subsamplings, and an opto ...
In color reproduction and colorimetry, a gamut, or color gamut / ˈ ɡ æ m ə t /, is a convex set containing the colors that can be accurately represented, i.e. reproduced by an output device (e.g. printer or display) or measured by an input device (e.g. camera or visual system). Devices with a larger gamut can represent more colors.
This is especially important when working with wide-gamut color spaces (where most of the more common colors are located relatively close together), or when a large number of digital filtering algorithms are used consecutively. The same principle applies for any color space based on the same color model, but implemented at different bit depths.