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This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Cheat Engine allows its users to share their addresses and code locations with other users of the community by making use of cheat tables. "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is ...
Waze uses Lua internally. waze-4-35-0-15.apk includes Lua 5.3.3. WeeChat IRC client allows scripts to be written in Lua. WinGate proxy server allows event processing and policy to execute Lua scripts with access to internal WinGate objects. Wireshark network packet analyzer allows protocol dissectors, post-dissectors, and taps to be written in ...
ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
Download as PDF; Printable version; In other projects Wikidata item; ... Used as an example in Help:Lua debugging#To see the value of a variable without changing the code
The Lua language has allowed misspelled, or uninitialized, variables to be used in a script which can eventually cause "script error" while giving no other indication of the misspelled name or invalid data.
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .