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  2. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    An example of a video game that made extensive use of open playtesting is Minecraft, which was made available for purchase in its pre-alpha stages. This both helped to financially support the game and provide feedback and bug testing during its early stages.

  3. Emergent gameplay - Wikipedia

    en.wikipedia.org/wiki/Emergent_gameplay

    These games will often present the player with tutorials of what they could do within the game. From this, players may follow the intended way to play the game, or can veer in completely different directions, such as extravagant simulated machines within Minecraft. [6] Certain classes of open-ended puzzle games can also support emergent gameplay.

  4. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    More notable sandbox games include Garry's Mod (2006) and Dreams (2020), where players use the game's systems to create environments and modes to play with. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both creative modes and more goal-driven survival modes.

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  6. Completely randomized design - Wikipedia

    en.wikipedia.org/wiki/Completely_randomized_design

    (where ! denotes factorial) possible run sequences (or ways to order the experimental trials). Because of the replication, the number of unique orderings is 90 (since 90 = 6!/(2!*2!*2!)). An example of an unrandomized design would be to always run 2 replications for the first level, then 2 for the second level, and finally 2 for the third level.

  7. Web-based experiments - Wikipedia

    en.wikipedia.org/wiki/Web-based_experiments

    A web-based experiment or Internet-based experiment is an experiment that is conducted over the Internet.In such experiments, the Internet is either "a medium through which to target larger and more diverse samples with reduced administrative and financial costs" or "a field of social science research in its own right."

  8. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    An experimental design is the laying out of a detailed experimental plan in advance of doing the experiment. Some of the following topics have already been discussed in the principles of experimental design section: How many factors does the design have, and are the levels of these factors fixed or random?

  9. Glossary of experimental design - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_experimental...

    Blocking: A schedule for conducting treatment combinations in an experimental study such that any effects on the experimental results due to a known change in raw materials, operators, machines, etc., become concentrated in the levels of the blocking variable. Note: the reason for blocking is to isolate a systematic effect and prevent it from ...

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