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The Sims 4: Jungle Adventure is the sixth game pack for The Sims 4, released on February 27, 2018. [36] The pack features gameplay similar to The Sims 3: World Adventures , and Sims can book a vacation to Selvadorada, where they can develop their Selvadoradian culture skill, explore hidden locations and find ancient artifacts.
There are also free content delivery tools available that make playing mods easier. They help manage downloads, updates, and mod installation in order to allow people who are less technically literate to play. Steam's "Workshop" service, for example, allows a user to easily download and install mods in supported games. [20]
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015. [18] [19] It includes three new active careers; Detective, Doctor and Scientist, as well as the ability to run a retail business.
A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities.
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 game engine. The modified engine is optimized for play on systems with weaker specifications, such as laptops. [17]
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
The aim of EAX was to create more ambiance within video games by more accurately simulating a real-world audio environment. Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology's and the Maestro2 on ESS1968 chipset driven sound cards.
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