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Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
Shopee Pte. Ltd., trading as Shopee, is a Singaporean multinational technology company that specializes in e-commerce. It operates as a subsidiary of Sea Limited . Shopee was founded in 2015 in Singapore , and subsequently expanded its operations to other countries.
A game titled Flappy Bee was added to the App Store, drawing criticism both for ripping off Flappy Bird after it was removed from the App Store and for stealing the app icon created for Bee Leader. A complaint was filed with Apple, though it took time for Apple to change the icon or remove the app over the issue. [8]
Hive is a bug-themed tabletop abstract strategy game, designed by John Yianni [2] and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by having it completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. [3]
Bee Movie Game is a video game based on the DreamWorks-animated movie Bee Movie. The game was released on October 30, 2007. [1] Beenox developed the Xbox 360, PlayStation 2, and Microsoft Windows versions of the game, Smart Bomb Interactive developed the Wii version, and Vicarious Visions developed the Nintendo DS version. As Barry B. Benson ...
MorphX (known in Russia as Symbiont (Russian: Симбионт), also known as The Swarm (or simply Swarm) is an action-adventure video game developed by Targem Games and published by Buka Entertainment in Russia and 505 Games in the west. [1] [2] A light gun shooter arcade game adaptation was released in 2013 by Global VR. [3]
Battleswarm: Field of Honor was a free-to-play first-person shooter/real-time strategy video game developed by Game World Tech. [4] Battleswarm featured an item mall which used Reality Gap's e-currency called 'MetaTIX'. Battleswarm was officially launched on November 19, 2009.
Author Charles Leadbeater argued that I Love Bees was an example of "We-Think" collective thinking; Leadbeater noted that after the "puppet masters" began the game, I Love Bees "displayed all the characteristics of a mass movement, propelled into existence in a matter of weeks simply by collective enthusiasm guided by a few cyberspace 'avatars ...