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A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). Circular or spheroidial shapes are also common, though they are still most ...
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
A local collision is a collision that occurs at the NIC, as opposed to on the wire. A NIC cannot detect local collisions without attempting to send information. On UTP cable, a local collision is detected on the local segment only when a station detects a signal on the RX pair at the same time it is sending on the TX pair. Since the two signals ...
If non-convex bounding volumes are required, an approach is to represent them as a union of a number of convex bounding volumes. Unfortunately, intersection tests become quickly more expensive as the bounding boxes become more sophisticated. A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object.
CSMA with Collision Resolution CSMA/CR uses priorities in the frame header to avoid collisions. It is used in the Controller Area Network. Virtual time CSMA VTCSMA is designed to avoid collision generated by nodes transmitting signals simultaneously, used mostly in hard real-time systems. It uses two clocks to prioritize messages based on their ...
An example of a bounding volume hierarchy using rectangles as bounding volumes. A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects, which form the leaf nodes of the tree, are wrapped in bounding volumes. These nodes are then grouped as small sets and enclosed within larger bounding volumes.
A simple collision avoidance system. In transportation, collision avoidance is the maintenance of systems and practices designed to prevent vehicles (such as aircraft, motor vehicles, ships, cranes and trains) from colliding with each other. They perceive the environment with sensors and prevent collisions using the data collected from the sensors.
In the US 49/563.5 regulatory framework, Event data recorder is defined as a . a device or function in a vehicle that records the vehicle's dynamic time-series data during the time period just prior to a crash event (e.g., vehicle speed vs. time) or during a crash event (e.g., delta-V vs. time), intended for retrieval after the crash event.