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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. YouTube in education - Wikipedia

    en.wikipedia.org/wiki/YouTube_in_education

    In an anatomy course incorporating YouTube, 98% of students watched the assigned videos and 92% stated that they were helpful in teaching anatomical concepts. [12] A 2013 study focused on clinical skills education from YouTube found that the 100 most accessible videos across a variety of topics ( venipuncture , wound care, pain assessment, CPR ...

  4. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed] According to Paraskeva (2010), at least 68% of American households play video games.

  5. Constructivist teaching methods - Wikipedia

    en.wikipedia.org/wiki/Constructivist_teaching...

    Both theories are now encompassed by the broader movement of progressive education. Constructivist learning theory states that all knowledge is constructed from a base of prior knowledge. As such, children are not to be treated as a blank slate, and make sense of classroom material in the context of his or her current knowledge. [3]

  6. Social emotional development - Wikipedia

    en.wikipedia.org/wiki/Social_emotional_development

    Cooperative play and socio-dramatic play both bring about increased social interactions, as compared to solitary play and parallel play, where children play similarly next to each other without significant interaction (e.g., two children building their own towers). It is here where play becomes intertwined with social emotional development.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

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  9. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...