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Lazy Bear Games is a video game development company based in Vilnius, Lithuania, founded by Russian video game developers Nikita Kulaga and Svyatoslav Cherkasov in St.Petersburg, Russia. [ 2 ] [ 3 ] The company frequently collaborates with tinyBuild and Uroboros Games.
OpenCity is the product of programmer Duong-Khang Nguyen and 3D artist Frédéric Rodrigo. Nguyen was inspired by the open source game FreeReign; when he realized that the FreeReign project was cancelled and the source code was not in the condition to be improved, he began development on his own city-building simulator. [3]
This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
A screenshot of the original Lincity, showing the top-down gameplay. Lincity features complex 2D and top-down gameplay.. The simulation considers population, employment, basic water management and ecology, goods (availability and production), raw materials (ore, steel, coal), services (education, health, fire protection, leisures), energy (electricity and charcoal, coal with finite reserves ...
Tiny Glade is a cosy, sandbox city-building game where players can construct castles, ruins, and other buildings from the medieval era. It was developed and published by Swedish indie studio Pounce Light and was released on 23 September 2024 for Windows. [1] [2] Tiny Glade is a cosy sandbox diorama builder. It does not include any sort of ...
In addition to direct placement of some buildings, the game also uses a zone mechanic. [1] Graham Smith of Rock Paper Shotgun suggests the building requirements gives the game a puzzle game aspect. [2] Luke Plunkett of Kotaku explains how the puzzles also arise from numbers and spacing of buildings. [4] Urbek uses voxel graphics.
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PC Gamer said it has "undeniable charm" and is "a remarkably pleasant time" but, as of 2021, did not capitalize enough on its beaver theme, which could help it stand out better against competing city-building games. [13] In contrast, Polygon enjoyed the beaver-specific elements, which they found to be very cute. [14]