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She is a NPC horse girl who retired from racing and becoming a professional athlete. She first appeared in the anime in Beginning of a New Era. Stay Gold (ステイゴールド, Sutei Gōrudo) (video game only) She is a horse girl of the Silence Suzuka generation, whose name and lines only appear, and is respected by Dream Journey.
List of manga, anime, OVA, ONA in which playing cards as items are either featured as a source of power of the holder/owner (i.e. playing cards are major part of the power system in the universe) or used in a card game that is played, i.e. contested among characters, as part of the plot in the universe.
Only the suit of this card matters; the ace of that suit moves forward to the first link. The announcer narrates the ebb and flow of the game as the betters cheer on their horse. The announcer continues flipping cards and advancing horses accordingly until one horse wins by passing the final link into the winner's circle. [2] [1]
A series of horse racing skits produced in collaboration with the Japan Racing Association. The brothers take Totoko to her first horse race, but have trouble getting her to understand how betting actually works. Hatabou sings a song while Choromatsu tries to keep the others from entering vehicles and other animals into a horse race.
Motorcycle racing Anime [125] 2016 Tsurune: Kotoko Ayano Kyūdō: Light novel [126] 2025 Turkey! Naomi Hiruta Bowling Anime 2017 Uma Musume Pretty Derby: S. Kosugi Horse racing Manga [127] 2006 Usogui (The Lie Eater) Toshio Sako Gambling Manga 2015 Venus Project: Climax: Galat Mecha, Idol, Dance, Formula Venus Video game [128] 2012 Victory ...
A backstory is then shown of when Ōtsuki and his men started cheating after purchasing special dice without the 1, 2 or 3 dots. Back at the game, Ōtsuki is forced to play with normal dice, taking his chances, but then suspects that Kaiji does not know how he cheats, so on the final throw he uses his special dice.
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Dice Derby: This game mimicked a horse race. One horse was designated with even numbers (2, 4 and 6), and the other odd numbers (1, 3 and 5). The contestant rolled the die and the appropriate horse moved one space depending on the outcome. The first horse to move four spaces on the track won the race and a prize for the contestant.