Search results
Results from the WOW.Com Content Network
Role-playing is used to equip future practitioners with experience in using diverse skills, structures, and methods to handle various mediation and facilitation scenarios. These roleplays usually have students roleplaying both the mediation-facilitation and client-sides of the interactions; however, more intense or complicated scenarios can be ...
Other strategies have students playing real-life or imaginary characters in a variety of contexts. Role play can be used throughout many areas of the curriculum, especially history and language arts to support and strengthen understanding of content. Below is a list of some common role-play strategies.
The institute operates two research reactors; RA [7] and RB. [8] The research reactors were supplied by the USSR. The larger of the two reactors was rated at 6.5 MW and used Soviet-supplied 80% enriched uranium fuel. [9] The nuclear research program ended in 1968; the reactors were switched off in 1984.
The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.
Students are viewed as "empty vessels" whose primary role is to passively receive information (via lectures and direct instruction) with the end goal of testing and assessment. It is the primary role of teachers to pass knowledge and information on to their students. In this model, teaching and assessment are viewed as two separate entities.
The findings from Project Follow Through, conducted in a variety of selected communities throughout the United States, suggest that Direct Instruction is the most effective model for teaching academic skills and for affective outcomes (e.g. self-esteem) of children. Recent large-scale studies (1997–2003), such as the Baltimore Curriculum ...
Teacher in Role is an educational technique used especially in the teaching of drama and dramatic literature, however its applications can span across the entire subject spectrum. Educators utilising the technique adopt a character or 'role', with the intent of engaging typically younger students in a fictional or historically-inspired setting ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]