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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  4. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    An application using a hardware overlay gets a completely separate section of video memory that belongs only to that application. Because nothing else uses it, the program never needs to waste resources in checking whether a given piece of the memory belongs to it, nor does it need to monitor whether the user moves the window and changes the ...

  5. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Framebuffers have varied widely in the methods used to access memory. Some of the most common are: Mapping the entire framebuffer to a given memory range. Port commands to set each pixel, range of pixels or palette entry. Mapping a memory range smaller than the framebuffer memory, then bank switching as necessary.

  6. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...

  7. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43] A new memory model is implemented that gives each GPU a per-process virtual address space. Direct addressing of video memory is still supported by WDDMv2 for graphics hardware that requires it, but that is considered a legacy case.

  8. PCMark - Wikipedia

    en.wikipedia.org/wiki/PCMark

    The PCMark Suite is a collection of various single- and multi-threaded CPU, Graphics and HDD test sets with the focus on Windows Vista application tests. Consumer Scenario Suites are pre-defined selections of test sets that measure the system’s performance in respective Windows Vista Consumer Scenarios.

  9. Windows System Assessment Tool - Wikipedia

    en.wikipedia.org/wiki/Windows_System_Assessment_Tool

    The WEI includes five subscores: processor, memory, 2D graphics, 3D graphics, and disk; the basescore is equal to the lowest of the subscores and is not an average of the subscores. [1] [2] WinSAT reports WEI scores on a scale from 1.0 to 5.9 for Windows Vista, [3] 7.9 for Windows 7, [4] and 9.9 for Windows 8, Windows 8.1, Windows 10, and ...