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  2. Brain Chain - Wikipedia

    en.wikipedia.org/wiki/Brain_Chain

    Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track.

  3. File:Architecture of the brain (IA architectureofb00full).pdf

    en.wikipedia.org/wiki/File:Architecture_of_the...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

  5. Cognitive architecture - Wikipedia

    en.wikipedia.org/wiki/Cognitive_architecture

    The cognitive architecture implements the theory on computers. The software used to implement the cognitive architectures was also called "cognitive architectures". Thus, a cognitive architecture can also refer to a blueprint for intelligent agents. It proposes (artificial) computational processes that act like certain cognitive systems.

  6. Soar (cognitive architecture) - Wikipedia

    en.wikipedia.org/wiki/Soar_(cognitive_architecture)

    Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...

  7. ACT-R - Wikipedia

    en.wikipedia.org/wiki/ACT-R

    ACT-R (pronounced /ˌækt ˈɑr/; short for "Adaptive Control of Thought—Rational") is a cognitive architecture mainly developed by John Robert Anderson and Christian Lebiere at Carnegie Mellon University. Like any cognitive architecture, ACT-R aims to define the basic and irreducible cognitive and perceptual operations that enable the human ...

  8. Castle of Dr. Brain - Wikipedia

    en.wikipedia.org/wiki/Castle_of_Dr._Brain

    The objective of the game is to successfully navigate the puzzles Dr. Brain has set up in order to become the mad scientist's assistant, a position Dr. Brain had advertised in the local classified section. To enter the castle, the player must play a game of memory at the front gate.

  9. Cognitive map - Wikipedia

    en.wikipedia.org/wiki/Cognitive_map

    Cognitive maps are a function of the working brain that humans and animals use for movement in a new environment. They help us in recognizing places, computing directions and distances, and in critical-thinking on shortcuts. They support us in wayfinding in an environment, and act as blueprints for new technology.