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  2. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    Linux: 5.4 or later. FreeBSD: 13.3 or later. Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM, 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan, the latter being ...

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. PlayStation 3 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_system_software

    In-game XMB features were added to the PS3 properly with firmware version 2.41 after causing early implementation problems. While XMB proved to be a successful user interface for Sony products such as PSP and PS3, the next generation Sony video game consoles such as the PlayStation 4 and the PlayStation Vita no longer use this user interface. [10]

  5. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  6. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10]

  9. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    While there is no official support or drivers by Sony to run the PlayStation Eye on other platforms such as personal computers, there are community-supported drivers available for Mac OS, [fn 3] Linux, [fn 4] and NetBSD [fn 5] and a commercially available driver for Windows. [fn 6] A video capture and analysis application is available for ...

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