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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Camera interface - Wikipedia

    en.wikipedia.org/wiki/Camera_interface

    The camera interface's parallel interface consists of the following lines: 8 to 12 bits parallel data line These are parallel data lines that carry pixel data. The data transmitted on these lines change with every Pixel Clock (PCLK). Horizontal Sync (HSYNC) This is a special signal that goes from the camera sensor or ISP to the camera interface ...

  4. Vertical synchronization - Wikipedia

    en.wikipedia.org/wiki/Vertical_synchronization

    Vertical synchronization or Vsync can refer to: Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields; Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate; Vsync (library), a software library written in C# for ...

  5. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The range of refresh rates supported by the standard is based on the capabilities reported by the display. [5] FreeSync can be enabled automatically by plug and play, making it transparent to the operating system and end user. FreeSync is not limited to only AMD graphics cards, FreeSync is also compatible with select Nvidia graphics cards and ...

  6. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    In video, frame synchronization is the process of synchronizing display pixel scanning to a synchronization source. When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other.

  7. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    The older Clarkdale microarchitecture had hardware video decoding support, but no hardware encoding support; [5] it was known as Intel Clear Video. Version 1 (Sandy Bridge) Quick Sync was initially built into some Sandy Bridge CPUs, but not into Sandy Bridge Pentiums or Celerons. It adds H.264/AVC encoding and VC-1 decoding acceleration. [8]

  8. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  9. Flash synchronization - Wikipedia

    en.wikipedia.org/wiki/Flash_synchronization

    Cameras designed for use with flash bulbs generally had one or more of S (slow) sync, M (medium) sync, F (fast) sync, or FP/FPX (flat peak) sync, designed for use with corresponding bulb types. These sync modes close the contacts a few milliseconds before the shutter is open, to give the flashbulb time to reach peak brightness before exposing ...