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Dispose pattern. In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.
The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.
Motorcraft 2150 carburetor. The Motorcraft 2150 is a Ford (also used by AMC) 2-barrel carburetor manufactured from 1973 through 1983, [1] based heavily on its predecessor, the Autolite 2100 carburetor. The 2150 improved on the 2100s design through the introduction of a variable air bleed system, which keeps the air to fuel mixture better ...
References. Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [ 1 ] It is often used to make existing classes work with others without modifying ...
A carburetor (also spelled carburettor or carburetter) [ 1 ][ 2 ][ 3 ] is a device used by a gasoline internal combustion engine to control and mix air and fuel entering the engine. [ 4 ] The primary method of adding fuel to the intake air is through the Venturi tube in the main metering circuit, though various other components are also used to ...
The company was established as Fabbrica Italiana Carburatori Weber in 1923 when Weber produced carburetors as part of a conversion kit for Fiats. Weber pioneered the use of two-stage twin-barrel carburetors, with two venturis of different sizes (the smaller one for low-speed/rpm running and the larger one optimised for high-speed/rpm use).
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an ...
Boilerplate code. In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation. When using languages that are considered verbose, the programmer must write a lot of boilerplate code to accomplish only minor functionality. [1]