Search results
Results from the WOW.Com Content Network
Source 2 is a video game engine developed by Valve.The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year.
In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased. [117] Later, significant updates for the Dark Engine-based games were published. [118] [119] [120] Dark Reign 2: 2000 2011 Windows RTS: Pandemic Studios: Released by a former developer of Pandemic Studios under LGPL.
Creation Kit logo. The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.
A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to a hardware platform and operating system combination.
Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited (previously known as Ideaworks3D Limited) that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
The main hardware used in N64 game development was the Partner-N64 Development Kit, [11] [12] and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware component in N64 development was the NU64 Flash Gang Writer, which allowed developers to copy data from one ...
A third DLC pack was released in September featuring a four-mission single-player campaign; F.E.A.R. 2: Reborn. [96] Associate producer Lucas Myers explains that Monolith approached Reborn much like the did Project Origin - by looking at fans' criticisms; "we listened very closely to our fans' praises and frustrations from F.E.A.R. 2. We've ...
The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).