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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    A simple four-frame walk cycle In animation , a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.

  3. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  4. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  5. File:2D Random Walk 400x400.ogv - Wikipedia

    en.wikipedia.org/wiki/File:2D_Random_Walk_400x...

    The grid is 400x400 square with toroidal boundary conditions (i.e. going off one edge reappears on the opposite edge). Generated with MATLAB using my own script - video has 20000 frames. The steps slowly fade out exponentially at 0.9999^t (a version showing all the steps taken is here). Encoded with Ogg Theora at 600 kbps: video has noticeable ...

  6. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Many non-game applications also use Lua for extensibility, such as LuaTeX, an implementation of the TeX type-setting language, Redis, a key-value database, ScyllaDB, a wide-column store, Neovim, a text editor, Nginx, a web server, Wireshark, a network packet analyzer and Pure Data, a visual audio programming language (through the pdlua extension).

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props.

  8. Global motion compensation - Wikipedia

    en.wikipedia.org/wiki/Global_motion_compensation

    A predicted frame which uses GMC is called an S-frame (sprite frame) while a predicted frame encoded without GMC is called either a P-frame, if it was predicted purely by previous (past) frames, or a B-frame if it was predicted jointly with past and future frames (an unpredicted frame encoded as a whole image is referred to as an I-frame).

  9. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.