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Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. [2] The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
The Earth Simulator is based on the SX-6 architecture. The vector processor is made up of eight vector pipeline units each with seventy-two 256-word vector registers. The vector unit performs add/shift, multiply, divide and logical operations. The scalar unit is 64 bits wide and contains a 64 KB cache. The scalar unit can decode, issue and ...
A variation of the script, Nukemap3D, featured rough models of mushroom clouds in 3D, scaled to their appropriate sizes. [6] [7] (Since [Google] deprecated the Google Earth plugin in 2016, Nukemap3D has not been functional. It is possible to export the Nukemap3D mushroom cloud files within Nukemap, using its "Export to KMZ" tool.
ES was replaced by the Earth Simulator 2 (ES2) in March 2009. [1] ES2 is an NEC SX-9/E system, and has a quarter as many nodes each of 12.8 times the performance (3.2× clock speed, four times the processing resource per node), for a peak performance of 131 TFLOPS.
Titan is a game engine developed by Stainless Steel Studios used in the real-time strategy genre. It was mainly used as a PC game engine in the early 2000s . The engine was used in Stainless Steel Studio's early games, such as Empire Earth and Empires: Dawn of the Modern World .
TITAN2D is a free software application developed by the Geophysical Mass Flow Group at the State University of New York (SUNY) at Buffalo. TITAN2D was developed for the purpose of simulating granular flows (primarily geological mass flows such as debris avalanches and landslides) over digital elevation models (DEM)s of natural terrain.
Earthquake simulation applies a real or simulated vibrational input to a structure that possesses the essential features of a real seismic event. Earthquake simulations are generally performed to study the effects of earthquakes on man-made engineered structures, or on natural features which may present a hazard during an earthquake.