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Mark Overmars. Markus Hendrik Overmars ( Dutch pronunciation: [ˈmɑrkʏs ˈɦɛndrɪk ˈmɑr (ə)k ˈoːvərˌmɑrs]; born 29 September 1958 in Zeist, Netherlands) [1] is a Dutch computer scientist and teacher of game programming known for his game development application GameMaker. GameMaker lets people create computer games using a drag-and ...
GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...
English. Budget. $6 million. Box office. $5.2 million [1] The Games Maker ( Spanish: El inventor de juegos) is a 2014 Argentine - Canadian family adventure film co-written and directed by Juan Pablo Buscarini and starring David Mazouz, Joseph Fiennes, Megan Charpentier, Tom Cavanagh and Ed Asner. [2]
Available in. English. Type. Game creation system. License. Proprietary. Website. www .construct .net. Construct is an HTML5 -based 2D video game engine developed by Scirra Ltd. [ 4][ 5] It is aimed primarily at non-programmers, [ 6] allowing quick creation of games through visual programming.
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GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4][ 5][ 6] Created by Florian Rival, a software engineer at Google, [ 7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...
Game engine, electronic publishing tool. License. GPL v3 [ 4] Website. twinery .org. As of. 2024-07-10. Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.
A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...
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