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e. String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
The set ret can be saved efficiently by just storing the index i, which is the last character of the longest common substring (of size z) instead of S[i-z+1..i]. Thus all the longest common substrings would be, for each i in ret, S[(ret[i]-z)..(ret[i])] . The following tricks can be used to reduce the memory usage of an implementation:
String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...
In computer science, the longest repeated substring problem is the problem of finding the longest substring of a string that occurs at least twice. This problem can be solved in linear time and space Θ ( n ) {\displaystyle \Theta (n)} by building a suffix tree for the string (with a special end-of-string symbol like '$' appended), and finding ...
A substring of a string is a prefix of a suffix of the string, and equivalently a suffix of a prefix; for example, nan is a prefix of nana, which is in turn a suffix of banana. If is a substring of , it is also a subsequence, which is a more general concept. The occurrences of a given pattern in a given string can be found with a string ...
String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...
In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given ...
In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980 as SBM. [ 1] It is a simplification of the Boyer–Moore string-search algorithm which is related to the Knuth–Morris–Pratt algorithm. The algorithm trades space ...