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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  3. Luhn algorithm - Wikipedia

    en.wikipedia.org/wiki/Luhn_algorithm

    Luhn algorithm. The Luhn algorithm or Luhn formula, also known as the " modulus 10" or "mod 10" algorithm, named after its creator, IBM scientist Hans Peter Luhn, is a simple check digit formula used to validate a variety of identification numbers. It is described in US patent 2950048A, granted on 23 August 1960. [ 1]

  4. Software versioning - Wikipedia

    en.wikipedia.org/wiki/Software_versioning

    Software versioning. Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.

  5. Modular arithmetic - Wikipedia

    en.wikipedia.org/wiki/Modular_arithmetic

    In chemistry, the last digit of the CAS registry number (a unique identifying number for each chemical compound) is a check digit, which is calculated by taking the last digit of the first two parts of the CAS registry number times 1, the previous digit times 2, the previous digit times 3 etc., adding all these up and computing the sum modulo 10.

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    In computing, floating-point arithmetic ( FP) is arithmetic that represents subsets of real numbers using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. Numbers of this form are called floating-point numbers. [ 1]: 3 [ 2]: 10 For example, 12.345 is a floating-point number in base ten ...

  7. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    In computing, a roundoff error, [ 1] also called rounding error, [ 2] is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. [ 3] Rounding errors are due to inexactness in the representation of real numbers and the ...

  8. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Multiplication algorithm. A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long ...

  9. Perfect number - Wikipedia

    en.wikipedia.org/wiki/Perfect_number

    By definition, a perfect number is a fixed point of the restricted divisor function s(n) = σ(n) − n, and the aliquot sequence associated with a perfect number is a constant sequence. All perfect numbers are also -perfect numbers, or Granville numbers . A semiperfect number is a natural number that is equal to the sum of all or some of its ...