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  2. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    Hexagonal tilings can be made with the identical {6,3} topology as the regular tiling (3 hexagons around every vertex). With isohedral faces, there are 13 variations. Symmetry given assumes all faces are the same color. Colors here represent the lattice positions. [2] Single-color (1-tile) lattices are parallelogon hexagons.

  3. Einstein problem - Wikipedia

    en.wikipedia.org/wiki/Einstein_problem

    Aperiodic tiling with "Tile(1,1)". The tiles are colored according to their rotational orientation modulo 60 degrees. [1] ( Smith, Myers, Kaplan, and Goodman-Strauss) In plane geometry, the einstein problem asks about the existence of a single prototile that by itself forms an aperiodic set of prototiles; that is, a shape that can tessellate space but only in a nonperiodic way.

  4. List of Euclidean uniform tilings - Wikipedia

    en.wikipedia.org/wiki/List_of_euclidean_uniform...

    The Laves tilings have vertices at the centers of the regular polygons, and edges connecting centers of regular polygons that share an edge. The tiles of the Laves tilings are called planigons. This includes the 3 regular tiles (triangle, square and hexagon) and 8 irregular ones. [4] Each vertex has edges evenly spaced around it.

  5. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    Tessellation in two dimensions, also called planar tiling, is a topic in geometry that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps, according to a given set of rules. These rules can be varied. Common ones are that there must be no gaps between tiles, and that no corner of one tile can lie along the edge ...

  6. Hadwiger–Nelson problem - Wikipedia

    en.wikipedia.org/wiki/Hadwiger–Nelson_problem

    The Hadwiger–Nelson problem is to find the chromatic number of G. As a consequence, the problem is often called "finding the chromatic number of the plane". By the de Bruijn–Erdős theorem, a result of de Bruijn & Erdős (1951), the problem is equivalent (under the assumption of the axiom of choice) to that of finding the largest possible ...

  7. Tantrix - Wikipedia

    en.wikipedia.org/wiki/Tantrix

    Tantrix. Players place hexagonal tiles to create the longest line or loop. Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour.

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