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This version introduced a new versioning system for the Java language, although the old versioning system continued to be used for developer libraries: Both version numbers "1.5.0" and "5.0" are used to identify this release of the Java 2 Platform Standard Edition. Version "5.0" is the product version, while "1.5.0" is the developer version.
Java version overview Version Type Class file format version [1] Release date End of public updates (free) End of extended support (paid) JDK 1.0: 45 [2] 23rd January 1996: May 1996 — JDK 1.1: 45: 18th February 1997: October 2002 — J2SE 1.2: 46: 4th December 1998
The Java Development Kit (JDK) is a distribution of Java technology by Oracle Corporation. It implements the Java Language Specification ( JLS ) and the Java Virtual Machine Specification ( JVMS ) and provides the Standard Edition ( SE ) of the Java Application Programming Interface ( API ).
OpenJDK (Open Java Development Kit) is a free and open-source implementation of the Java Platform, Standard Edition (Java SE). [2] It is the result of an effort Sun Microsystems began in 2006, four years before the company was acquired by Oracle Corporation.
The platform was known as Java 2 Platform, Enterprise Edition or J2EE from version 1.2, until the name was changed to Java Platform, Enterprise Edition or Java EE in version 1.5. Java EE was maintained by Oracle under the Java Community Process. On September 12, 2017, Oracle Corporation announced that it would submit Java EE to the Eclipse ...
Oracle JDK 11.0.15, 17.0.3 OpenJDK 11.0.15, 17.0.3 This release introduced a preview build for Apple Silicon, darwin-aarch64. GraalVM Native Image added a new mode to create conditional configuration using the Tracing agent, and a new “quick build” mode, -Ob, to reduce the time to produce development builds.
Follow these simple steps to download and install the latest Java Virtual Machine in Internet Explorer.
JavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions.