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  2. File : Experiences and Observations in Applying Augmented ...

    en.wikipedia.org/wiki/File:Experiences_and...

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  3. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  4. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.

  5. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  6. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  7. Virtual Reality and Education Laboratory - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_and...

    The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.

  8. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. [1]

  9. Virtual Reality (journal) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_(journal)

    Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London). [2]