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Command & Conquer: Tiberium Alliances is a military science fiction massively multiplayer online real-time strategy video game developed by Electronic Arts Phenomic and published by Electronic Arts as a free-to-play online-only browser game. [2] [3] The game entered its closed beta stage in December 2011.
The prologue takes place in the year 2062, 15 years after the Third Tiberium War (which led to the invasion and defeat of the Scrin), and 10 years after the end of Kane's Wrath. Tiberium has evolved and is spreading at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction. [5]
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars.Developed by EA Los Angeles studios and BreakAway Games studios, it was released worldwide in March 2008 for Microsoft Windows and in June 2008 for Xbox 360 by publisher Electronic Arts.
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Command & Conquer 3: Tiberium Wars takes place within an alternate timeline, in which an alien substance called Tiberium lands on Earth in the 1990s and begins terra-forming the planet's ecology and landscape. Although the substance creates crystals containing precious metals leached from the surrounding soils, the process also transforms all ...
Tiberium, the game's sole resource required to fund construction of structures and units, now consists of two types - the standard green tiberium, and a more valuable blue tiberium - while bridges in the game that are destroyed can be repaired by using a faction's engineer unit on a special hut building connected to the bridge.
The Rebel Alliance (known formally in-universe as the Alliance to Restore the Republic) is an organization that features in the fictional world of the Star Wars franchise. ...
Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game.