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[1] [2] Chapter 1: Character Options [3] Includes 31 new subclasses, 2 or 3 for each of the twelve character classes. A variety of character background ideas such as origins and life events. New racial feats. [4] Chapter 2: Dungeon Master's Tools [3] Revisits and expands on traps and downtime activities rules.
Baldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story.
In this edition, the mage became an all-purpose wizard who could cast any wizardly spell, including many only available to illusionists in the first edition, like color spray and chromatic orb. The wizard spell list was unified, and illusionists became one of many specialist wizard types who focussed on a specific "school" of magic. The other ...
The three psionic subclasses were outlined in the 2019 article in Unearthed Arcana introduced psionic sub-classes for the Fighter, Rogue, and Wizard. Two Third Edition classes, the Psychic Warrior for Fighters, the Soulknife for Rogues were brought back as subclasses, and a new psionic Arcane Tradition was created for Wizards. This playtest ...
The Fighter is strong and focuses on weapon-based combat, the Mage, renamed Wizard in later editions of Dungeons & Dragons, is a ranged fighter equipped with a variety of magical abilities for combative and utilitarian purposes, and the Thief, renamed Rogue in later editions, is not physically strong but focuses on speed or stealth.
This was explained on the grounds that a bard wanders freely and is guided by intuition and whim. The D&D bard is inspired by wandering minstrels who were indeed considered "rogues" of a sort (for instance, attempting to earn free food and rooms at inns through doing odd jobs like killing rats, singing, or just wooing the bartender).
[1] [2] The player controls a party of up to six characters, one of whom is the protagonist; [3] if the protagonist dies, a saved-game must be loaded, or a new game begun. The game begins with character creation [ 4 ] through a series of configuration screens, [ 5 ] choosing such things as class , ability scores , appearance, and alignment . [ 6 ]
The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons