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Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. [1] The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. [2] It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3.
Year Game Platform Genre Developer Publisher Notes 1983: 3D Crazy Coaster: Vectrex: Action, puzzle: General Consumer Electronics: Milton Bradley: 1985: Roller Coaster
Theme Park did not sell well in the United States; Molyneux hypothesised that this was because the graphics are too childish for American audiences. [39] The game is the first instalment in Bullfrog's Designer Series, and it was intended for the series to use Theme Park ' s engine and for each instalment to have three simulation levels. [44]
A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile funfairs and carnivals , amusement parks are stationary and built for long-lasting operation.
In 2002, Australian theme park Dreamworld opened Nickelodeon Central. [1] In 2003, Nickelodeon Central opened at California's Great America, Canada's Wonderland and Carowinds, and Jimmy Neutron's Nicktoon Blast opened in Universal Studios Florida. Expansions of these areas took place in 2005, 2006 and 2008 for Carowinds, Kings Island and ...
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A typical Lost Kingdom park. At the bottom right is the advisor. Theme Park World tasks players with managing a series of amusement parks. [1] To do this, the player must choose how to spend their funds, finding ways to expand the number and scope of their parks while remaining profitable.