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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1][2][3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    3.4 Multiplying by 4. 3.5 Multiplying by 5. 3.6 Multiplying by 6. 3.7 Multiplying by 7. ... For rules 9, 8, 4, and 3 only the first digit is subtracted from 10. After ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.

  6. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Observe that there is a pattern in the rightmost digit: adding and subtracting with 1 or 3. Starting from zero: 0 3 = 0; 1 3 = 1 up 1; 2 3 = 8 down 3; 3 3 = 27 down 1; 4 3 = 64 down 3; 5 3 = 125 up 1; 6 3 = 216 up 1; 7 3 = 343 down 3; 8 3 = 512 down 1; 9 3 = 729 down 3; 10 3 = 1000 up 1; There are two steps to extracting the cube root from the ...

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Cycles of the unit digit of multiples of integers ending in 1, 3, 7 and 9 (upper row), and 2, 4, 6 and 8 (lower row) on a telephone keypad Figure 1 is used for multiples of 1, 3, 7, and 9. Figure 2 is used for the multiples of 2, 4, 6, and 8.

  8. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm is based on the fast Fourier transform (FFT) method of integer multiplication. This figure demonstrates multiplying 1234 × 5678 = 7006652 using the simple FFT method. Base 10 is used in place of base 2 w for illustrative purposes. The Schönhage–Strassen algorithm is an asymptotically fast multiplication ...

  9. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...

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