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An HTC Vive Pro. On 8 January 2018, HTC unveiled the HTC Vive Pro, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a ...
HTC Vive Focus 3 2021-06-27 Inside-out LCD 2448x2448 20.4 1:1 90 Hz 120° 785 g [149] $1300 No 6DoF controller, Removable and swappable battery Snapdragon XR2 VIVE Reality System 2.0 (Android) No Pico Neo 3 Pro [130] [150] 2021-10-01 Inside-out LCD 1832x1920 N/A 90 Hz 98º 395 g (without headstrap) €599 No 6DoF hand tracking dual controllers, 3K
OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition. The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.
The Vive was released in April 2016 [17] and PlayStation VR in October 2016. [ 18 ] Google released a series of specifications and associated DIY kits for virtual reality viewers known as Google Cardboard ; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the ...
HTC Corporation introduced the VIVE XR Elite at the 2023 Consumer Electronics Show (CES) in Las Vegas in January 2023 with the product becoming available later in February. [ 3 ] [ 4 ] The headset is designed to operate as a standalone device, eliminating the need for external hardware or a PC connection. [ 3 ]
HTC Vive headsets worn at Mobile World Congress 2018. In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. [44] This was adopted by Oculus and was used in all their future headsets.
The Omni is a locomotion simulator designed to work as a game controller, and allows gamers to physically walk within the game environment in which they are playing. It is used in tandem with the HTC Vive for a full virtual reality game setup. The surface is bowl-shaped and requires special low friction shoes or shoe covers.
The game is played in a hybrid arcade cabinet/virtual reality set up with an HTC Vive. [12] Racing is done from a first person perspective, [13] and through a Vive Tracker, has motion control aspects, such as actually moving one's hand to pick up items and throw them at other players. [12]