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A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5; the pawn on e2 can move to either e3 ...
An alternative is 4...Bg4 (the Janowski–Larsen Variation [3]) 5.Bxc4 e6, usually leading to a solid position, though the game can become sharp if White immediately attempts to exploit the weakness of Black's queenside in the line 6.Qb3 Bxf3 7.gxf3 Nd7 as Black gains great piece activity and spoils White's kingside pawns in return for ...
A rule of thumb (with exceptions) is: if the king on the side without the pawn can reach the queening square of the pawn, the game is a draw; otherwise it is a win for the opponent (except with a rook pawn, i.e. a- or h-file). [12] The side with the pawn can cut off the opposing king or strive for the Lucena position, which is a win
In the ending of a rook and pawn versus a rook, where the pawn is a knight pawn (b- or g-file), the defending king is in front of the pawn, but the defender cannot get his rook to the third rank for the drawing Philidor position, the defending rook draws on its first rank but loses if it is attacking the pawn from behind.
guaranteeing the e-pawn's promotion. The passed pawn's value is well worth the sacrifice of the bishop in order to clear its path to promotion. The only pieces preventing the e-pawn's promotion are the black queen and knight, and once they are gone, the pawn has a free path to promote. Black's pawns are also helpless to stop it. [1]
A queen can only ever be partially pinned, as it can move in any linear direction, while a knight cannot be partially pinned due to its unique movement. The pawn is a more complex case; due to its limited and conditional movement, whether a pin on a pawn is partial depends on the line and direction of the pin and on whether there are opposing ...
Except for unusual cases, the attacking side wins if the pawn is a knight pawn (b- or g-files) or a central pawn (d- or e-files). For bishop pawns and rook pawns, the result also depends on the location of the attacking king. If the attacking king is close enough to the pawn, it wins; otherwise a draw results. [8]
Although Black usually takes the side pawn, it is also possible that Black may reject White's side pawn gambit allowing the White the possibility to take Black's side pawn resulting in a Reverse Side Pawn Capture (逆横歩取り gyaku yokofudori or 後手横歩取り gote yokofudori) opening. This is typically done by Black pushing an edge ...