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  2. Static build - Wikipedia

    en.wikipedia.org/wiki/Static_build

    A linker program then resolves references to undefined symbols by finding out which other object defines a symbol in question, and replacing placeholders with the symbol's address. Linkers can take objects from a collection called a library. The final program does not include the whole library, only those objects from it that are needed.

  3. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    A static library or statically linked library contains functions and data that can be included in a consuming computer program at build-time such that the library does not need to be accessible in a separate file at run-time. [1] If all libraries are statically linked, then the resulting executable will be stand-alone, a.k.a. a static build.

  4. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    CMake supports building executables, libraries (e.g. libxyz, xyz.dll etc.), object file libraries and pseudo-targets (including aliases). CMake can produce object files that can be linked against by executable binaries/libraries, avoiding dynamic (run-time) linking and using static (compile-time) linking instead.

  5. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  6. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    In C, most compilers also mangle static functions and variables (and in C++ functions and variables declared static or put in the anonymous namespace) in translation units using the same mangling rules as for their non-static versions. If functions with the same name (and parameters for C++) are also defined and used in different translation ...

  7. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  8. Interprocedural optimization - Wikipedia

    en.wikipedia.org/wiki/Interprocedural_optimization

    Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations by analyzing the entire program as opposed to a single function or block of code.

  9. One Definition Rule - Wikipedia

    en.wikipedia.org/wiki/One_Definition_Rule

    In any translation unit, a template, type, function, or object can have no more than one definition. Some of these can have any number of declarations. A definition provides an instance. In the entire program, an object or non-inline function cannot have more than one definition; if an object or function is used, it must have exactly one ...