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Two common methods for finding the volume of a solid of revolution are the disc method and the shell method of integration.To apply these methods, it is easiest to draw the graph in question; identify the area that is to be revolved about the axis of revolution; determine the volume of either a disc-shaped slice of the solid, with thickness δx, or a cylindrical shell of width δx; and then ...
The shell method goes as follows: Consider a volume in three dimensions obtained by rotating a cross-section in the xy-plane around the y-axis. Suppose the cross-section is defined by the graph of the positive function f(x) on the interval [a, b]. Then the formula for the volume will be: ()
Disc integration, also known in integral calculus as the disc method, is a method for calculating the volume of a solid of revolution of a solid-state material when integrating along an axis "parallel" to the axis of revolution. This method models the resulting three-dimensional shape as a stack of an infinite number of discs of varying radius ...
Rotation of an object in two dimensions around a point O. Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point.
The curl of a vector field F, denoted by curl F, or , or rot F, is an operator that maps C k functions in R 3 to C k−1 functions in R 3, and in particular, it maps continuously differentiable functions R 3 → R 3 to continuous functions R 3 → R 3.
Poloidal direction (red arrow) and toroidal direction (blue arrow) A torus of revolution in 3-space can be parametrized as: [2] (,) = (+ ) (,) = (+ ) (,) = using angular coordinates θ, φ ∈ [0, 2π), representing rotation around the tube and rotation around the torus's axis of revolution, respectively, where the major radius R is the distance from the center of the tube to ...
A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .