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After Astro Studios helped design the Xbox 360, Lovelady and Reiss founded a separate company, ASTRO Gaming, in 2006. In August 2006, Astro Gaming raised its first round of funding of $2 million with the help of Seraphim investment. ASTRO Gaming started with a team of five designers and started designing their own gaming product lines. [4]
In 1999, Astro Studios received two Design of the Decade Awards by BusinessWeek [1] / Industrial Designers Society of America (IDSA), one for the Kensington Computer Products Group Smart Sockets and the other for Nike Inc's first electronic products, and the original Triax SportsWatch series. [2] Other designs include the Boxee Box, [3] Zune HD ...
Pages in category "GameCube microphone games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chibi-Robo ...
Bally Astrocade controller. The basic system was powered by a Zilog Z80 driving the display chip with a RAM buffer in between the two. The display chip had two modes, a low-resolution mode at 160 × 102, and a high-resolution mode at 320 × 204, both with 2-bits per pixel for four colors.
Like standard controllers, the X-Plorer features an expansion port which allows users to equip a wired headset for voice communication. The controller connects to the system via a USB cable. The controller was sold bundled with the Xbox 360 version of Guitar Hero II, some Xbox 360 bundles of Guitar Hero III: Legends of Rock, or available ...
Block diagram of the signal-flow for a common feedback loop [1]: 118 . Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup).
An echo chamber is a hollow enclosure used to produce reverberation, usually for recording purposes. A traditional echo chamber is covered in highly acoustically reflective surfaces. By using directional microphones pointed away from the speakers, echo capture is maximized. Some portions of the room can be moved to vary the room's decay time.
In telephony, sidetone is the effect of sound picked up by the telephone's transmitter (mouthpiece) and instantly introduced at a low electronic signal level into the receiver (earpiece) of the same handset, a form of electrical feedback through the telephone hybrid. [1]