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Microsoft Flight Simulator X: Discontinued 2006–2014 Aces Game Studio: Xbox Game Studios: Microsoft Windows: Single-player, Multiplayer: It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982.
This category lists add-on third-party products for Microsoft Flight Simulator for which Wikipedia entries exist. Pages in category "Microsoft Flight Simulator add-ons" The following 3 pages are in this category, out of 3 total.
Microsoft Flight Simulator X is the third most recent major release of Microsoft Flight Simulator, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, 2006, in North America.
Game Boy Color Flight simulator: Climax Studios: Source code of the Game Boy Color version was leaked on 4chan in May 2020. [83] Aliens versus Predator 2: 2001 2002 Windows FPS: Monolith Productions: Source code released on the Monolith Productions FTP server in 2002, then quickly taken down. [84] Area 51: 2005 2024 PlayStation 2, Xbox FPS ...
Microsoft Flight Simulator [b] is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios. It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006. The game is a return of the series after 14 years, with development beginning six ...
Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas.
Microsoft Flight Simulator X: Acceleration is a 2007 expansion pack for the 2006 flight simulation video game Microsoft Flight Simulator X, developed by Aces Game Studio and published by Microsoft Game Studios for Windows.
MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]