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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    The maximum size of size_t is provided via SIZE_MAX, a macro constant which is defined in the <stdint.h> header (cstdint header in C++). size_t is guaranteed to be at least 16 bits wide. Additionally, POSIX includes ssize_t, which is a signed integer type of the same width as size_t.

  4. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  5. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  6. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the ...

  8. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  9. MuPDF - Wikipedia

    en.wikipedia.org/wiki/MuPDF

    MuPDF is a free and open-source software framework written in C that implements a PDF, XPS, and EPUB parsing and rendering engine. It is used primarily to render pages into bitmaps , but also provides support for other operations such as searching and listing the table of contents and hyperlinks.