Search results
Results from the WOW.Com Content Network
Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Mordenkainen's Tome of Foes won the 2019 Origins Award for best "Role-Playing Game Supplement". [12] [13] Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14]
Front cover of Dungeon Issue 124 (July 2005), illustrated by Wayne Reynolds, which featured the first chapter of Age of Worms.. The Age of Worms Adventure Path (or simply Age of Worms) is the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine.
Splatbook with a focus on wizards which includes prestige classes, magic items, and spells. Also includes the mechanics for The Test, "the method by which a magic-user can become a wizard of high sorcery". [73] Holy Orders of the Stars: Sean Everette, Chris Pierson, Cam Banks, Trampas Whiteman: 2005
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting.
The ranger was one of the standard character-classes available in the original Player's Handbook, [4] one of five subclasses. [5]: 145 The first edition rangers were a subtype of the fighters, [6] using any weapon and wearing any armor, but they gained extra attacks at a slower rate than fighters and paladins.
The class is notably uncommon among savage humanoids such as orcs and goblins, where good-aligned beings are rare. Similarly to monks, paladins cannot consistently multiclass. Adding levels to any other class permanently halts progression as a paladin, to reflect the devotion and single-mindedness of purpose expected of the class.