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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  3. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    In this sense, the idea of encapsulation is more general than how it is applied in object-oriented programming. For example, a relational database is encapsulated in the sense that its only public interface is a query language (such as SQL), which hides all the internal machinery and data structures of the database management system. As such ...

  4. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [1] Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.

  5. Data encapsulation - Wikipedia

    en.wikipedia.org/wiki/Data_encapsulation

    Data encapsulation, also known as data hiding, is the mechanism whereby the implementation details of a class are kept hidden from the user. The user can only perform a restricted set of operations on the hidden members of the class by executing special functions commonly called methods to prevent attributes of objects from being easily viewed and accessed.

  6. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  7. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    Encapsulation prevents users from breaking the invariants of the class, which is useful because it allows the implementation of a class of objects to be changed for aspects not exposed in the interface without impact to user code. The definitions of encapsulation focus on the grouping and packaging of related information rather than security ...

  8. Data clump - Wikipedia

    en.wikipedia.org/wiki/Data_clump

    In object-oriented programming, "data clump" is a name given to any group of variables which are passed around together (in a clump) throughout various parts of the program. A data clump, like other code smells, can indicate deeper problems with the program design or implementation. The group of variables that typically make up a data clump are ...

  9. Object-capability model - Wikipedia

    en.wikipedia.org/wiki/Object-capability_model

    When the message is received, the receiver will have access to any references included in the message. attenuation A common design pattern in object-capability systems: given one reference of an object, create another reference for a proxy object with certain security restrictions, such as only permitting read-only access or allowing revocation ...