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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    v. t. e. In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [ 1 ]

  3. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  4. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    A recreation of MENACE built in 2015. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of ...

  5. AI: The Somnium Files - Wikipedia

    en.wikipedia.org/wiki/AI:_The_Somnium_Files

    AI: The Somnium Files[ b ] (/ aɪ / ⓘ EYE) is a 2019 visual novel adventure video game developed and published by Spike Chunsoft. Set in near-future Tokyo, the story follows Kaname Date, a detective who investigates a string of serial killings by entering suspects' memories to extract information. Gameplay is split into two sections: first ...

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Appearance. Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  7. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Platform (s) Windows, Classic Mac OS, Linux, PlayStation, Game Boy Advance. Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive. The gameplay focuses on raising alien creatures known as Norns, teaching ...

  8. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    AlphaGo is a computer program that plays the board game Go. [ 1 ] It was developed by the London-based DeepMind Technologies, [ 2 ] an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. [ 3 ] After retiring from competitive play, AlphaGo Master was ...

  9. Recoil (video game) - Wikipedia

    en.wikipedia.org/wiki/Recoil_(video_game)

    Recoil is a vehicular combat tank -based Microsoft Windows video game. It involves the player piloting an experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is a heavy influence on collecting various weapons for the BFT throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent ...