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SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.
Celestia allows users to navigate at different speeds, and allow users to orbit stars, planets, moons, and other space objects, track space objects such as spacecraft, asteroids, and comets as they fly by, or travel to and/or fly through galaxies. Light time delay is an optional function.
In 2006, Stellarium 0.7.1 won a gold award in the Education category of the Les Trophées du Libre free software competition. [4]A modified version of Stellarium has been used by the MeerKAT project as a virtual sky display showing where the antennae of the radio telescope are pointed.
Universe Sandbox is a series of interactive space sandbox gravity simulator educational software video games.Using Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe ...
Space flight simulation game. List of space flight simulation games; Planetarium software This page was last edited on 13 May 2024, at 12:44 (UTC). Text is available ...
Space Odyssey is being developed by Space Media Ventures, and is a cooperative development including SMV's Creative Director, Mark Murphy and astrophysicist Neil deGrasse Tyson. According to Murphy, the goal of the game is to provide an experience similar to Minecraft and Civilization to encourage players to explore space.
Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
Deliver Us the Moon was developed by Dutch video game developers Koen Deetman and Paul Deetman through their company KeokeN Interactive. The Deetman brothers were inspired by their grandfather's passion for astronomy, as well as the science fiction films 2001: A Space Odyssey and Interstellar by Christopher Nolan for their "rare blend of human realism and high-concept sci-fi". [3]